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  Alaliaa Polyclinic
Posted by: alaliaapolycl - 08-20-2017, 03:34 PM - Forum: |Lore/Backstory| - No Replies

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  Links Kasino
Posted by: JasonKit - 07-20-2017, 07:16 AM - Forum: |Lore/Backstory| - No Replies

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  Дешёвые авиабилеты
Posted by: Manita - 07-19-2017, 11:49 PM - Forum: |Lore/Backstory| - No Replies

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  Ban Appeal Format
Posted by: CQBgamer - 07-07-2017, 02:31 AM - Forum: Ban Appeals - No Replies

Use this format or your appeal will be denied

[align=left][size=medium]Steam name:[/size][/align]


[align=left][size=medium]Server you were banned on:[/size][/align]

[align=left][size=medium]Date of ban: [/size][/align]

[align=left][size=medium]Length of ban:[/size][/align]

[align=left][size=medium]Admin who banned you:[/size][/align]

[align=left][size=medium]Reason for ban:[/size][/align]

[align=left][size=medium]Tell us your side of the story:[/size][/align]

[align=left][size=medium]Why you should be unbanned:[/size][/align]

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Information Combine Civil Authority OOC Applications
Posted by: CQBgamer - 07-07-2017, 02:24 AM - Forum: Combine Civil Authority - No Replies

Please use this format or your application will be denied

[size=medium]OOC Section[/size]
[size=medium]Steam name:[/size]


[size=medium]Time on server:[/size]

[size=medium]Have you ever been banned or kicked from our server:[/size]

[size=medium]If you answered yes to the previous question tell us why, otherwise enter N/A:[/size]

[size=medium]What is your experience with MPF or CCA RP:[/size]

[size=medium]Write 15-20 lines of a detailed RP example as CCA:[/size]

[size=medium]IC Section[/size]


[align=left][size=medium]Loyalty Points:[/size][/align]

[align=left][size=medium]Penalty Points:[/size][/align]

[align=left][size=medium]Have you ever been detained by the CCA:[/size][/align]

[align=left][size=medium]If you answered yes to the previous question tell us why, otherwise enter N/A:[/size][/align]

[align=left][size=medium]What do you have to offer the Combine Civil Authority:[/size][/align]

[align=left][size=medium]What division would you be suitable to join, UNION (Patrol division), HELIX (Medical division), JURY (Criminal interogation & prosecution division), or GRID (Maintenance division): [/size][/align]

[align=left][size=medium]What skills do you have that make you qualified for this division:[/size][/align]

[align=left][size=medium]Do you swear your loyalty to the Universal Union and the Combine Civil Authority: [/size][/align]

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  Open full-grown galleries
Posted by: jeanniesf2 - 06-29-2017, 05:05 AM - Forum: |Lore/Backstory| - No Replies

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  Cojo's Staff App
Posted by: TheCojo - 06-18-2017, 12:23 AM - Forum: Accepted - Replies (1)

Steam Username: Cojo

SteamID: STEAM_0:0:42078483

Time on the server: ~1 Week (Couldn't get an exact number.)

Any experience as staff? (list rank and the server): I was staff on a military RP server about a month ago, I was a Super Admin on that. The Server name is REV Gaming

Any experience staffing a Clockwork based server?: Not on a Clockwork Server but on a Nut Script server I have.

What do you have to offer as a staff member?: I am currently on summer break from school, so I have a lot of time on my hands to play the server. I also have upwards of ~600 hours on Garry's Mod. I have a lot of knowledge on ULX.

You see a long-time player and donator to the server use OOC information ICly. He threatens to stop donating if you punish him with a three-day ban. How do you solve this, as an Operator?: I tell him that they are breaking a rule, and that just because they are a donator and a regular does not mean that they can just go break rules. I would tell him that if he wants a higher-up to look at the situation I would get one.

Someone joins the server, and his character name is without capitals. His description is also really weird. He is either a minge or a very new/young player. What do you do. as Operator?: I would approach him in-game, and ask if he is a new player. If he is a new player, I would explain the basics of HL2RP and explain the game play mechanics. If he is a minge, I would wait until he actually broke a rule, like punch-whoring, etc. , Then I would kick him. If he came back doing the same stuff, I would then result to banning him.

You notice a person walking around with a big weapon. Upon searching his inventory with the propper command, you find he has alot of items of this nature. Very rare items, like ammo, lots of food, and lots of weaponry. You can be in no way sure if he hacked these in or not, and no other staff member is able to find on the logs weather he did or not. Neither does anyone really know for sure if he got them ICly or if he hacked them in. He has a decent amount of playtime on the server, but only joined three weeks ago. What do you do, as Operator, if anything at all?: I wouldn't do anything at the time, I would let the other staff know that this player looks fishy and to keep an eye on him. If he did however obtain them by hacking, I would instantly ban him.

You see a player joining, and instantly notice all his stats are maxed out, and he has alot of equipment. The logs show he is hacking everything in. He, however, threatens to DDos the server if you don't let him 'play how he wants too', and is basically threatening to down the entire server if you don't give him his way. What do you, as an Operator, do about this?: I would instantly ban him, letting a higher up know ASAP, that this guy has threaten to DDoS the server, and to let the server provider know what is going on. Any threats of DDoSing or hacking are not to be taken lightly.

Do you understand as an Operator you must be active for at least 4 hours a week on your server: Yes, I do.
Do you understand you must be up to date with all of server rules: Yes, I do.

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Posted by: CQBgamer - 06-18-2017, 12:20 AM - Forum: HL2RP - No Replies

Phoenix Servers HL2RP Rules

Common Terms
RP - Roleplay
IC - In Character
OOC - Out of Character
LOOC - Local Out of Character
"a slash me" - An RP command to make it appear like you are doing things. These need to be detailed and smart, such as "/me sighs, picking up the ration pack, turning on his heel and walking away."
FailRP - Commonly referred to when a player does not RP correctly, such as /me runs to cp punches and knocks
FearRP - Properly roleplaying fear in a scenario that requires it
Metagame - Having knowledge that you have gained Out of Character and using it In Character when your character shouldn't know that.
Powergaming - Forcing your actions upon others who do not wish it or making your character able to do things he technically shouldn't be able to.
P2L - Play to lose or P2L is the method of handling combat RP on some HL2RP (Others use rolling) When you P2L you you the logical outcome of the attempted RP, for example a Combine officer hitting you over the head with his stunstick, would be very unlikely to miss such a close swing (Where as in rolling, if a citizen rolls higher than the officer, somehow they miss?) So the officer hits them. Or a highly trained OTA shooting and someone who is only a few feet away, would probably not miss. So when you P2L, just use common sense
Do not metagame
See the Common Terms for the definition of metagame
This includes using information from OOC chat, PM, or any voice chat (Teamspeak, Discord, Skype etc)
Using information from the scoreboard is also considered metagaming
You cannot use information you have learned on another character (You can't just “find” the resistance hideout on your CCA character because you know where it is from having a resistance character)
      2. Do not powergame
See the Common Terms for the definition of powergame
“/me punches the man to death” is an example of forcing (power gaming) a result on someone
You must allow any person you are role-playing with to react to you with a /me unless otherwise specified in the rules
You can’t ignore any /me directed towards you
Do not use in-character chat for an out-of-character message
All chat must be in character. If you wish to break character and speak OOC type “// your message” or “.// your message” for local ooc cheat
      4. Do not spam the chat box
Spamming the same message in any form of chat, whether it be in-character, out-of-character, or /admin.
If you want to have an extended conversation with someone ooc either use steam or find eachother and use local ooc “.//"
Try to extend any combat RP if you can
Do not shoot directly at your target, but rather shoot around them to create better and longer role-play.
Keep in mind that injuring people always leads to better role-play than just straight up killing people.
Do not kill characters without a good in-character reason
This rule is generally referred to as RDM (Random Deathmatch).
Not liking someone is not a valid reason to kill someone
To make for more enjoyable RP on both sides, try to injure people rather than killing them whenever you can
Mass RDM will result in punishment without prior warning.
Do not exploit
Exploiting is using an in-game feature to do something that was not intended to be possible by the creators of the game/mod/script to give yourself unfair advantages or things you shouldn't have.
All character names must be realistic and cannot be famous names
You must have a first and last name.
Celebrity names are forbidden
Names such as “Jack Mehoff”, “Ben Dover” etc, are forbidden
Always follow FearRP
See the Common Terms for the definition of FearRP
You cannot ignore FearRP because you are “just a badass”
FearRP comes into play when dealing with CCA (Especially higher ranks), being mugged, being held at gunpoint, etc
If you are being mugged or held at gunpoint, you wouldn't try to run away, or pull out your own gun as this is not RPing fear and is FailRP.
If the person aiming the gun at you looks away from you or is no longer aiming their weapon directly at you, FearRP is no longer in play and you can run/fight back
Do not take enforce server rules if you are not an admin
A common example of this is shooting someone who is attempting to prop-kill players – Do not do it, just report them with the /admin command.
If there are no administrators online, units may deal with the rule breaker by detaining them or killing them if completely necessary. In addition to the above rule, recording players breaking rules will help the administration team deal with problems while they are not on the server to be posted in a ban request.
Asking an administrator in steam chat politely is a quick and easy way to see if they can quickly come on the server, though continually spamming them will not help them get to you quicker.
Disconnecting to avoid any role-play or punishments is prohibited
If you disconnect to avoid being banned, administrators will triple the original ban time.
Disconnecting to avoid in-character detainment will result in a ban or warning from an administrator.
Changing characters to avoid being punished by the CCA or administrators is treated exactly the same as disconnecting to avoid punishments.
Changing characters to avoid RP is treated the same as disconnecting to avoid punishments.
It is understandable that in certain situations you have no choice but to leave during role-play, but you must give anyone who is participating a warning and plan for continuing the role-play at a later date.
Do not act as if you have in-character knowledge about something that would require a supporting back-story or administrator approval
This can include acting as if your character has medical or military knowledge, Most to all citizens in the HL2RP universe do not have military or medical backgrounds unless you have a near perfect supporting back-story.
All characters begin as average citizens in the Half-Life universe. If you wish for a character to have special knowledge, contact a Super-Admin or owner, with a valid, in-depth backstory for why your character would have this knowledge
Role-play situations may not be voided (ignored).
Doing role-play that makes no sense or is not allowed by the server rules then simply saying “void” in out-of-character chat is not allowed and will result in a warning and a ban if you do it repeatedly.
It is understandable that sometimes you can say the wrong thing or misunderstand previous role-play, you may void your previous /me action(s). Only if all roleplays agree..
Your characters cannot interact with each other in any way.
If there is any character interaction whatsoever you may get a perma-ban and both or all of your characters with get banned.
You cannot claim in-character that one of your characters is “friends” or “knows” another one.
You may not move items from one character to another. Both characters will be banned.
Abusing the /charfallover command to drop from high places without dying will result in an immediate permanent-kill (PK).
A common example is falling out of windows or off cliffs/down elevator shafts.
Using this to “minge” or disrupt Roleplay will be shortly banned.
When mugging a character, you may only take up to 100 tokens in total.
This applies to your entire group if it is a group mugging, you may not take 100 tokens for each character, you will have to deal with splitting a maximum of 100 between each member of the group
Do not impersonate, flame or reveal private/personal information of other players/users.
Impersonating other players is against rules and will be punished with bans in minimal lengths of days.
Coming to our server to flame people is discouraged and will result in a server and forum ban..
Do not leak any sensitive, private or personal information of other users without their direct consent. If they're keeping the information for themselves, it's their decision and you do not have right to act against it. You will get banned for this.
Consuming inventory items without valid IC reasoning and roleplay is considered FailRP and therefore bannable.
Manipulating your inventory items without valid IC reason to do so, especially without the action(s) being properly roleplayed with /me's.
An example of breaking this rule would be eating/using/dropping valuable inventory items while being held at a gunpoint or in a similar situation, just to prevent the other player(s) from looting those items. (such as drinking bleach to get out of being mugged)
You may not 'asspull' items.
Proper roleplay must be done in the lead-up to a character being injured using fists and/or weapons.
Do not randomly pull out weapons that are holstered that would be considered fail RP. You must allow an a fair amount of time for other parties in the RP situation to respond.
Spawning item shipments in public is also counted as asspulling.
You may not exploit a low server population to create unfair situations.
If there are less than 4 units online, you are not permitted to instigate assaults/muggings/kidnappings/other assorted damaging activities against them. This is in place to prevent imbalance with citizens acquiring weapons when there is no way for the units to fight back.
Rules of RPing combat
Any larger group combat does not require  intensive /me (If you want to do it to make it more detailed you are free to do so)
Individual combat should be RPed indepth
Rules of Rolling
 Rolling is not required for combat as all combat is P2L See the common terms for the deffinition of P2L
Rolling is only done during passive rolls (Ex. Rolling to see through a crack in the wall)
Passive rolling is a roll that isnt against another player, and is done to see if you succeed in a certain action.
When you passive roll, 1-49 will cause you to fail your action and 50+ will be a success.
 Rules of /me
Follow any specific /me rules listed in other categories
You are required to /me ANYTIME you equip an item. Failure to do so is Asspulling (See rule 21)
If your character is being told to do something /me it. I.E: If a mugger or combine tells you to put your hands up, or to drop your weapon.
Dont spam /me for every little action you do. If you want to do certain /me’s to make the RP more detailed or realistic: go for it. But dont /me everytime you open a door, walk, etc
     Rules of rebels
Players cannot create a citizen and instantly become a rebel, you need to join the existing rebel group.
Only the rebel leader and members who have been show the base know the location of bases, do not meta the location from other servers using the same map.
Rebels cannot mount offensive assaults against CP unless there at at least 4 CP on.
CPs can go rouge until i3, and unit rouge after i3 will be de-whitelisted
You must get staff approval with an IC reason to go rouge
     Rules of permakilling a character
For a character to be PK'ed there are certain circumstances that have to apply to the character's death:
If the character RP's suicide
If the character was formally charged and sentanced to amputation in the Nexus
If the character dies during an event with PK mode enabled (Note to staff: PK mode must be agreed upon by the majority of players online at the time)
All staff MUST notify a player before the character is PK'ed and give them the reason behind it
All players are entitled to request another staff member's input before the PK, if a player requests this, the staff member issueing the PK must honor the request and wait for another staff member.
All players are allowed to post an appeal on a PK on the forums.

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  Combine Civil Authority Field Manual
Posted by: CQBgamer - 06-18-2017, 12:18 AM - Forum: Combine Civil Authority - No Replies

Chapter One: The Combine Civil Authority And Its Functions As A Whole.
The C.C.A: The new CCA will only consist of three divisions. This will keep each division healthy with active troops. They will consist of official Half-Life 2 divisions with proper/official skins of each troop type. Individuality and free choice are also to be removed from the ranks. Divisions are to be assigned to what is most important/what is needed.
The Division leaders will be required to host events/training's at least once a week to keep each division alive and well. Without a proper/active Division leader there exist no way of advancement. Each C.C.A member is also to be properly trained on radio codes (More than just 10-4 and 10-20). You are role playing as a augmented/brainwashed individual from an alien race. Therefore your vocabulary and mannerisms should be professional and clean-cut at all times. Don't be a "Robo-Cop" but don't be a average Joe human either. You are something unique and not easily understood.
Three divisions are to be set at start. However, if the player base rises more divisions will be brought in upon such increases occurring. These new divisions will come one at a time and will only come in addition until the one prior is filled.
Jury: Jury is used for interrogating Anti-Citizens. They will be sometimes sent outside for patrol or guarding Hardpoints, but this is not often. Interrogation will be used if citizens are: Anti-Citizens, Level 5 Contraband, Level 6Contraband, Level 7 Contraband, and if they have below/higher of 9mm ammo.
Helix: Helix is the medical division, responsible for giving medical assistance to other units. In order to be in the Helix division, a unit must have extensive medical skill and training. Most Helix units remain inside the Nexus, leaving only if you offer assistance in sweeps and patrols.
Union: Union units patrol and maintain civil order. If any Citizens break any regulations, they will mainly be handled or taken care of by Union units. Union Division Leaders can lead lower ranking units to non-patrol areas (e.g. slums, sewers).
Ranks: Ranks shall remain remotely similar with the amount of each type listed below. Again all relaying back to the official structure of the Half-Life 2 divisions. They will have skins that are set regarding rank and not said specific division.
SeC - Sectorial Commander
CmD - Commander
DvL - Divisional Leader
EpU: Elite Protection Unit
OfC - Officer
SqL: Squad Leader
05-01 - Ground Units
RCT - Recruit
-1 Point(s): Administering Punishment for a Level 1 Violation
-2 Points: Administering Punishment for Level 2 Violations
-3 Points: Administering Punishment for Level 3 Violations
-5 Points: Administering Punishment for Level 4 Violations
-8 Points: Administering Punishment for Level 5 Violations
-12 Points: Administering Punishment for Level 6 Violations
-15 Points: Administering Justice for Level 7 Violations.
-20 Points: Obtaining Memory Replacement Procedure, Levels 1-3.
Instant Promotion: Capturing Anti-Citizen One. Saving a CCA/Administration Life.
-05: RcT Prerequisite, complete training with a EpU+ and recieve devision assignment. 250 promotion points granted.
-04: 05 Prerequisite, 275 Points. Level 1 Memory Replacement.
-03: 04 Prerequisite, 300 Points.
-02: 03 Prerequisite, 325 Points. Level 2 Memory Replacement
-01: 02 Prerequisite, 350 Points. Level 3 Memory Replacement.
-SqL: 01 Prerequisite, 375 Points. Application and interview with a EpU or Higher
-OfC: SqL Prerequisite, 400 Points. Application and Interview with a EpU or Higher.
-EpU: OfC Prerequisite, 425 Points. Application and interview with the DvL
-DvL: EpU Prerequisite, 475 Points. Application and Interview with the SeC.
Chapeter One Subsection Two: Violation Levels
Level 1:

- Running.
- Jumping.
- Climbing.
- Yelling.
- General uncivil behavior.
- Loitering. (Standing doing nothing)

Punished with re-education.

(When re-educating, just make them face the wall and stun them. You do not have to attempt to tie them or make them apply. Swing twice, not three times.)

Level 2:

- Swearing.
- Discriminating another citizen.
- Talking to a Civil Protection officer without orders. (Usually ranks above OfC, 05 - 01 is fine.)
- Commiting a level 1 violation right after or shortly after a warning.
- Possession of green marked contraband.
- Wasting an officer’s time.
- Not speaking an official language.
- Not using authorized citizen clothing.

Punished with negative 2 points, one cycle in detainment and a re-education.

(For each piece of green marked contraband they have, subtract two points from that citizen. Ex. If a citizen has three pieces of green marked contraband, take away six points. The reason would say *Citizen had three pieces of green marked contraband* so that a that anyone who reviews it will know why you took off six.)

(Remember to attempt to tie them and make them apply! Knock them out with your stun baton before taking them to the Nexus. We don't want them to see the inside other than their cell. When releasing them, knock them out once more, untie them, then dump them on the street or an apartment block.)

Level 3:

- Failure to apply.
- Failure to report a crime. (In-action)
- Not following Civil Protections orders.
- Theft.

Punished with negative 4 points, two cycles in detainment and a re-education.

Level 4:

- Trespassing on Combine owned property.
- Stealing tokens.
- Direct unit harrasment. (verbal)
- Fighting. (with other citizens, if a priority citizen is attacked it is counted as policide)
- Tampering with unconscious or deceased bodies.
- Resisting arrest and/or questioning.
- Property Vandalism.

Punished with negative 6 points, re-education and three cycles in detainment.

Level 5:

- Direct unit harrasment. (i.e. spitting, throwing cans.)
- Attempted policide. (i.e. punching)
- Propaganda (light and not in favour of the combine)
- Ignoring lockdown of city blocks or entire city.
- Possession of yellow marked contraband.
- Lying on interrogation. (need actual proof or witness(es)!)
- Possesion of yellow marked contraband.

Punished with negative 8 points, re-education and four cycles in detainment.

(Interrogation for how contraband was obsessed.)

Level 6:

- Trespassing inside the Nexus.
- UPA. (Unauthorised Procreative Activity; sex or similar RP)
- Combine property vandalism.
- Mental imperfection.
- Homicide. (murdering a citizen)
- Attempted policide. (i.e. threatening with weapons)
- Hostaging.
- Robbery.

Trial for amputation (which should be easily passed). If trial does not pass, punish with negative 10 points and five cycles in detainment.

Level 7:

- Possession of red marked contraband.
- Policide.
- Trespassing in City Administator's office.
- Homicide/Capital Malcompliance (murdering a Civil Protection Officer)
- Rebel conspiracy. (without physical evidence)

Punished with amputation.

(Interrogation first for contraband, then amputate.)
Contraband levels
Green Contraband

Anti-Union Propaganda
Books, Except for UU-Branded books! Ex. - Zen of The Union
Bottled Water
Large Soda
Metropolice Supplements
Spray Paint
Vegetable Oil
Non-Branded UU-Foods (Orange, Banana, Donuts, Anything that doesn't have a (UU) in the name in front of it.)

Yellow Contraband

Combine Lock
Handheld Radio
Health Kits - Except for Medical C.W.U.
Health Vials - Except for Medical C.W.U.
Paracetamol - Except for Medical C.W.U.
Stationary Radio
Zip Ties
Non-issued Universal Clothing (Ex. Different City Clothing, Not Rebel Vests)

Red Contraband

Flash Grenade
HE Grenade
Smoke Grenade
Resistance/Medic Uniforms
9mm Pistol Bullets
SMG Bullets
12ga Buckshot Cartridges
Pulse-Rfile Energy Rounds
Dark Energy Ball
.357 Rounds
Crossbow Bolts
Rocket Missles
9mm Pistol
Combine SPAS-12 Shotgun
Overwatch Standard Issued Pulse-Rifle (AR2)
.357 Magnum
(When a citizen turns in contraband for LP, anything that spawns as part of the crafting system does not get a LP award for farming reasons)
Government: Rules & Regulations
Civil Administrator: One Maximum And Is slightly above Sec. They are to keep civilized society happy and make sure the city stays under control.
City Council: 4 Maximum. They aid the City council and hold meetings and voting sections to make minor changes to the city and its people.
Civil Administrator Death Policy: Upon the death of a CA, the next one is to be voted upon by the public. Only City Council men and women can run in the election and the campaigns will last one week.
Armband Policy: Types And Benefits
Black Tier is nothing more than a formality, it is the lowest tier available at 5 loyalist points, you receive:
- A black conformist armband
Brown Tier is the loyalist tier where you begin to receive awards for being a loyalist, you achieve this tier at 15 loyalist points and serves as an entry point into the system. With brown tier you are awarded:
- A brown armband showing off your loyalist tier
- Loyalist Grade Ration Parcels
Red Tier, 20 LP, is a sought after Loyalty Tier as it results in access to the Loyalist Housing Block which is much more comfortable than the average block. Here is a summary of what you get:
- A red loyalist armband to replace your brown one
- A "Union Card" which unlocks most Union Locks
- Access to "Loyalist" Restaurants (City Dependent)
- Access to Loyalist Tier Housing Block (If openings are available)
-Can vote for the next CA
At 30 LP you unlock Blue Tier, you are awarded a monthly use, week pardon from CWU workshifts. You also are able to participate in the Civil Marriage Act with other Blue Tier loyalists or above. So, you get:
- A blue loyalist armband
- Access to the Civil Marriage Act
- One week work pardon per month
- Access to Priority rations.
Green Tier at 45 LP finally entitles the lucky citizen with it access to the Authorized Procreative Act along with:
- A green tier Armband
- APA access
- Permitted to request a CAB meeting
White Tier is the third most prestigious Loyalist Tier available. You are awarded it at 65 LP and it protects you from amputation to an extent. If you happen to be caught up in the wrong place at the wrong time and are charged with any capital offences, then your amputation will be put up to debate by the CAB. So:
- A white tier Armband
- Amputation requires CAB interview
Gold Tier is the highest loyalty tier which you can apply for at 80LP. With it, you are rewarded with the "Union Star", a golden armband with a star in the middle signifying your prestigious role. With this, you receive:
- "Union Star" gold armband
- Permitted limited access to Non-sanctioned food and beverages
Platinum Tier is not a rank which you receive by any easy means, it requires a commendation from the Unity Party Chairman and the Sector Administrator once you reach 100 LP. However, Platinum Tier is extremely rewarding as you get:
- A platinum armband, the pinnacle of Loyalist fashion!
- No Physical Labour Quota (Although some form of work is required)
- Permitted one personal item of your choice per month (Requires CAB approval)
- Access to non sanctioned food and beverages
Ration Distribution 
Standard Rations:
  • 5LP -1 ration
  • 15LP  -2 rations

Enhanced Rations:
  • 20LP -1 ration
  • 30LP -2 rations
  • 45LP -3 rations
Priority Rations:
  • 65LP -1 ration
  • 80LP -2 rations
  • 100+LP -3 rations
Loyalist-Point-Counter: How to obtain points
+1 Loyalist Point
  • Reporting minor-level (green) contraband.
  • Reporting low-level transgressionary offenses.
  • Minimal workshift performance.
  • Community Services, supervised by sanctioned worker.
+2 Loyalist Points
  • Reporting moderate-level (yellow) contraband.
  • Report moderate-level transgressionary offenses.
  • Average workshift performance.
+3 Loyalist Points
  • Reporting high-level (red) contraband.
  • Reporting anti-civil activity.
  • Excellent workshift performance

    (Custom amounts may be given to addition task that go above and beyond in the light of the union and those that contribute to it.)
Chapter Two: Basic Server Rules & Understandings.
Terminology Index: Abbreviation | Term | Definition
RP | Roleplay | The act of playing your role, as your character
IC | In-Character | Being in character; bound to their actions, thoughts & feelings from their POV
OOC | Out of character| Opposite to the latter; used to contact administration, correct mistakes etc.
PK | Permanent kill | A permanent kill is where a character is 'dead' and can't be used.
S2K | Shoot to kill | Default way to handle firefights; aim is to kill via standard firefight regulations.
S2M | Shoot to miss | Nonstandard; Aim is not to kill, but to rather purposefully miss; for enjoyment
Minge | Someone who is dedicated to ruining others’ RP experience. Minging is the act of being a minge and ruining RP for others.
P2L | Play-To-Lose; this describes roleplaying your actions and reacting to other player’s actions in a realistic and respectful manner.
Metagaming | The act of taking and/or using OOC information for your IC benefit. Metabaiting is the act of encouraging metagaming, whether it be directly giving them information, or more in-direct ways such as hinting at IC actions through OOC.
Metabaiting | Encouraging metagaming by giving out IC information OOCly, such as announcing sweeps in OOC, etc.
F2B | Where a situation still happens in character, but no /me's are done to describe it
1) The following actions are strictly forbidden:
Using Throwaway’s to shotcop/manipulate rp situations
Unserious/Disruptive behavior - this includes unserious char descriptions
Spamming of any kind
Making characters with celebritiy/video game character names (Gordon Freeman etc)
Exploiting of any kind - This includes Clockwork animations, exploiting them to avoid damage/disguise actions will be met with punishment.
Self supplying your own group/throwaway characters with guns for free, or at cheap prices
Impersonation of any kind
Mingegrabbing items
Heavily altering your characters description to avoid IC consequences, you must be consistent with your characters features (such as Accent, height, posture etc)
Creating a character under the age of 18
Contact between one’s own characters of any kind
Counter breaking rules - contact an admin to deal with rulebreakers
Creating paranormal activity
Abusal of granted building flags (PET)
Ass-pulling weapons/objects (minor objects such as watches etc are fine) This includes 'handcrafted' masks used to hide ones identity.
Randomly breaching containers - Cops/OTA are exempt provided they have a good reason to raid the area
All players should adhere to the following:
You are always in-character - be serious
Avoidance of roleplay isn’t permitted, if you have a problem with a situation - sort it out after it has happened by contacting staff/making a PK appeal etc.
This is a play-to-lose [P2L] server. Keep that in mind.
You should always follow faction rules, no tiptoeing around them.
Your characters are not godly/overpowered - make them realistic, with flaws
Respect fellow players & staff members.
Please don’t engage in an intensive situation without having time to roleplay the consequences I.E shot copping but having to leave after
If you have a complaint about a staff member, make a forum PM/Abuse report
Keep racism In-character unless told to oocly stop
Use building flags properly, try not to disturb the environment with them
Don’t freerun, parkour is permitted however
Please attempt to spell properly and use proper grammar
Use LOOC to correct any mistakes made
Voiding a situation requires a senior administrator’s approval, same with heavy alterations of character descriptions
If you're wearing a suit and it says so in your description, you must change your desc upon removal of the suit.
Don’t use /roll by default, use only if both parties oocly agree to use it
2) The rules on mugging/attacking:
You cannot attack or mug players randomly, you must have a solid in-character reason for it - Personal greed is not a solid reasoning, ever.
Documentation must be solid on the rule above if questioned by an administrator
In a mugging scenario, you can never take currency unless they scammed it from you.
If someone does not resist their mugging, you cannot kill them afterwards
If you are attacking a non cop in a union controlled area (I.E areas where cameras would be), three armed cops must be online (see below)
In order to carry out a successful shotcop/cop mugging there must be at least three armed units on. (25+)
3) Permanent Kill Criteria:
Amputated by Civil Protection for violations
Killed in a Civil Protection Sweep for a valid reason (Inaction, Rebel equipment etc)
Killed while reporting resistance activities to civil protection
Killed while attacking someone else
Dying while being hunted/pursued
Purposefully committing suicide
Killed while not displaying a reasonable amount of fear rp
Directly threatening to kill another character
And If you’re a unit:
Being in resistance territory on your own accord and dying [De-rank]
Being killed in an unprovoked shadow sweep [De-rank]
Making noise during a shadow sweep then dying [De-rank]
Being in dangerous areas on your own and dying/getting mugged [De-rank]
Going off the grid and getting caught [PK]
Purposefully committing suicide [De-rank or PK - circumstance dependant]
Being tagged autonomous by dispatch [De-rank or PK - circumstance dependant]
These are merely guidelines, and situations may vary - however you do not need to ask staff if a reason is valid before trying to enact a PK. It is advised you do so if you are unsure of its validity however and if said pk reason is in violation of server rules, staff may intervene. NLR may be used if the situation requires it, however OTA sweeps are always PKs unless stated otherwise by a faction lead or SD.
The NLR timer is ten minutes, don’t return to the place where you died for that amount of time and you forget the circumstances around your death, should NLR be granted.
4) In-character scamming:
You may scam someone in-character so long as it is kept purely IC and with no OOC intervention from either parties; that includes OOC lying.
5) Combat rules:
You need to type a well-developed /MeL or /Me (not /MeC) before attacking someone.. If you happen to have a silenced weapon, /mec or /med may be used on one/two targets. In addition to this, you need to actually see your target before engaging regardless of type.
Firefights cannot be initiated by a bind of any form. Additionally, you may not use binds to equip or de-equip items during S2K.
If your weapon is in your inventory, you need to type /me several times and respect your target's reactions
When initiating a firefight you do not have to wait for the opponents to react.
You do not need to /me any further once the firefight has started; when being fired upon you may engage in a S2K firefight immediately without a /me to defend yourself. Keep in mind that radioing in or yelling are not a /me and do not grant any immunity before a firefight.
S2K is only initiated in between yourself and your victim(s) that is in your close proximity. If you kill your victim S2K is no longer in effect. OTA is exempt from this rule.
In firefights it is always shoot to kill unless specified by a Senior Administrator or above.
You must always FearRP and PainRP. That means you cannot go "Rambo" and charge or run around if you have been shot in your legs. (OTA are somewhat excused from this part)
The following actions are prohibited during S2K: Instantly changing suits/clothing and/or descriptions, mingehealing with medical/food items, using /charfallover to avoid damage, abusing clockwork animations or physics to any degree etc.
Melee weapons cannot be used to start S2K unless stated otherwise (Certain events are exempt from this).
You may use one (and only one) medical item mid combat - so long as a single /me is done to accompany it. There are a few conditions to this:
When using a medical item - It must not be done with a bind or copy/pasting a pre-typed /me
You must be in cover - no doing it in the midst of a firefight
Pain RP will still take effect once the firefight is over
Any other heals must be after the fighting is over and must be roleplayed, even the most basic form of roleplay is accepted here (eg: "/me injects the health vial into his/her arm). This includes the use of Batteries to "recharge" your suit/armor.
If you escape the combat by going into a safe place (Nexus for cops, or bases for rebels) then you may be exempt from the rule but you may not re-enter the conflict for 10 minutes.
6) Hidden base rules:
You may not enter a secret base without IC knowledge, which can be granted by base members however bases themselves are gained via an application to Server Directors
In order to report a base's location to Civil Protection - you must have solid IC reasoning, if you are unsure if your reasoning is valid, contact a Server Director via a forum PM, Also if you are discovering a hidden base - you need a screenshot from the point of view of your character, of a member of the base entering it; and that doesn't mean you know how to access it - only that its there.
Seeing someone entering means you know of the base, not how to enter it! (read beginning of this rule) If your base is discovered and raided by Civil Protection or OTA legitimately by following these rules your base will be voided and given to someone else. Base raids by OTA and Civil Protection cannot commence until all of the Server Director(s) have approved the raid.)
Each secret base is only permitted one personal locker per base member.
Additionally each base is allowed one public container used for food and drinks and one premium vault. Any additional containers can and will be removed by the Administration team; any additional storage requires authorization by the Server Director(s).
7) Erotic roleplay rules:
Anyone wanting a F2B of an erotic situation, has to have their request granted no matter what. If F2B is not requested, the situation must be kept to /mec at all times as to not disturb anyone.
Forced ERP confrontations are only to be carried out if all parties OOCly consent to it, if there is no OOC consent, the situation doesn’t happen - end of story. If there is consent, it must be F2B; no exceptions
Chapter Three: The MPF Way Of Duty
14 VERBAL INDISCRETION | Any form of verbal communication that exceeds a normal talking voice, such as yelling, shouting, screaming unless it is for assistance. Includes speaking in a language other than English.
15 MOVEMENT TRANSGRESSION | Any form of movement that exceeds general walking. This includes jumping, crouching, being prone etc.
17N NON-COHESIVE DETACHMENT | Loitering or standing in an area considered suspicious, strange or odd.
19 CIVIL INTRUSION | The individual(s) is invading the personal space of another person, to the point that they are uncomfortably close.
21 NON-SANCTIONED DISPOSAL | The person has dropped their belongings on the ground with no attempt to dispose of them correctly.
27 ATTEMPTED CRIME | Attempting to commit a non-terminal verdict and failing.
37 UNSANCTIONED GAMBLING | Partaking in unauthorized gambling of tokens or goods.
17F FUGITIVE DETACHMENT | Intentionally trying to hide from a Protection Team, for any reason.
28 FELONY INCITE | Appearing rebellious at nature or keen to question authority.
30 IMPROPER FUNCTION | Being intoxicated in public location, or by means of Non-Sanctioned Beverages.
48 THEFT | Stealing items owned by another person or organization.
62 ALARMS | Intentionally alerting a protection team with an invalid reason or activating any alarm for no reason.
95 ILLEGAL CARRYING | Being in possession of a non-sanctioned item, six or more counts lead to amputation.
99 RECKLESS OPERATION | Failure to complete an important task correctly.
105 OBSTRUCTING PROTECTION | Performing an action that has wasted a Protection Team's time.
507 PUBLIC NON-COMPLIANCE | Disobeying a direct order from Civil Protection in public view.
603 UNLAWFUL ENTRY | Being in a restricted and citizen owned location without authorization.
51 NON-SANCTIONED ARSON | Setting fire to objects or structures intentionally.
63 CRIMINAL TRESPASS | Trespassing into a Benefactor-functionary-only restricted area.
63S ILLEGAL IN OPERATION | Engaging in anti-civil activity as an accomplice to another.
69 POSSESSION OF RESOURCES | Being in possession of Benefactor technology or otherwise hazardous objects.
98 IDENTITY THEFT | Concealing your identity by any means, or possessing the ID card of another.
148 RESISTING ARREST | Any form of resistance against Civil Protection whatsoever.
182 INACTION | Failure to knowingly report an Anti-Citizen or Socio-Endangering act(s).
183 CONSPIRACY | Actively conspiring against the benefactors.
288 NON-SANCTIONED PROCREATION | Unauthorized sexual activity, whether forced or not.
408 CIVIL INCURSION | Attacking another citizen aggressively in an attempt to maim, kill or otherwise.
415 CIVIC DISUNITY | Performing an action that has resulted in the loss of life or vital resources.
422 CAPITAL MALCOMPLIANCE | Actively operating against benefactor personnel in a way that could result in severe civil unrest.
51B THREAT TO PROPERTY | Actively engaging in destructive behavior towards technology or resources, notably Airwatch.
94 WEAPON | Being in possession of any form of weapon that could be used to kill.
243 ASSAULT ON PROTECTION TEAM | Any form of attack on Civil Protection.
245 ASSAULT ON HVT | Any method of assault on individuals classified as Priority Two or above.
404 RIOT | A large and/or active participation in flow of anti-civil behavior.
505 EVASION BEHAVIOR | Committing a crime and then openly evading protection teams attempting to halt the individual.
95 ILLEGAL CARRYING | All items that hold no Union approved stamp, this includes, but is not limited to:

    • Refined junk items, this includes but is not limited to (Raw plastic, raw metal, raw wood, wiring, cables, raw or refined concrete, nails, screws, bolts, adhesive items, electronics, raw cloth, charcoal).
    • Non sanctioned nourishment items.
    • Non sanctioned medical items. (UM officials are exempt).
    • Compressed pressure cans, this includes but is not limited to (Spray cans).
    • Electronic devices (CWU,UM,UP and WI officials are exempt).
    • Chemicals.
    • Unauthorized sports or gaming equipment (basketballs).
    • Provocative, malicious or otherwise anti Union literature, among the aforementioned being books titled (Community).
Possession of an excessive amount of the labelled items (6+) warrants capital prosecution under the verdict code of 69.
69 POSSESSION OF RESOURCES | Being in possession of Benefactor technology or otherwise hazardous objects, this includes but is not limited to.
  • Ammunition.
  • Grenades, empty or full.
  • Radio communication devices.
  • Empty ammunition boxes.
  • Explosives.
  • Drugs.
  • Protective clothing/equipment.
  • Respirators of any kind.
  • Re purposed Union equipment.
  • Lethal chemicals.
  • Hijacked benefactor technology.
  • Hijacked Union official technology.
  • Illegitimate/fake documentation.
  • Tools of any kind (CWU officials are exempt).
10-0 - Caution
10-1 - Affirmative
10-2 - Negative
10-3 - Stop transmitting
10-4 - Message received; understood
10-5 - Repeat message
10-6 – Busy
10-7 - Off-duty
10-8 - On-duty
10-12 - Standby
10-14 - Passive
10-15 - Prisoner
10-17 – Respond to request
10-19 - Returning to High-Priority Region
10-20 - Location
10-21 - Report to Nexus
10-22 - Disregard
10-25 - Visual
10-26 - Prosecuting
10-30 - Socio-incursion
10-32 - Armed personnel
10-41 - Committed to patrol
10-42 - Ending patrol commission
10-43 - Information on current PTs
10-52 - Medical assistance required
10-59 - Escort
10-65 - Standing by
10-76 - Enroute
10-78 - Armed assistance
10-91d - Citizen
10-96 - Mentally imperfect individual
10-96P - Physically imperfect individual
10-97 - Arrived at request/reported area/ location
10-99 - Officer under threat
10-103 - Disturbance
10-103M - Disturbance by mentally unfit
10-104 - Suicide
10-107 - Suspicious person
10-108 - Deserviced/deservicement
11-6 - Vulnerable (intoxicated, unconscious etc.)
11-42 - Wrap up (finish assignment)
11-44 - Cleanup crew (conscripted biotics)
11-99 - Officer needs immediate assistance
Code 1 - Respond at will (Walk)
Code 2 - Urgent response/Prioritize Issue (Walk as soon as current task is complete)
Code 3 - Emergency response (Run immediately to situation)
Code 4 - No further assistance required
Code 7 - Start ration distribution
Code 8 - Stop ration distribution
Code 12 - Standard directives
Code 15 - Status, location, and PT assignment
Code 100 - Situation stable
34S - Shots fired
52E - Explosions heard
404 - Riot in-progress
415b - Investigating disturbance
647 - Non-citizen/Minor offender
647E - Anti-citizen/Major offender
Accomplice: A person or being aiding or abetting an anti-citizen or opponent to the state.
Airwatch: The airborne extension of Overwatch forces. In Civil Protection use, it typically refers to scanner units.
Amputate: To execute a target. Unless stated otherwise or it is an obvious emergency, assume that this means to relocate the subject to a secure location before carrying it out.
Anti-Citizen: A confirmed opponent of the state.
Apply: To rush, hurry, or speed up execution of an action. Essentially, get a move on

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Exclamation Clockwork Operator Application
Posted by: CQBgamer - 06-18-2017, 12:09 AM - Forum: Staff Applications - No Replies

Use this format or you will be DENIED

Steam Username:


Time on the server: 

Any experience as staff? (list rank and the server):

Any experience staffing a Clockwork based server?:

What do you have to offer as a staff member?: 

You see a long-time player and donator to the server use OOC information ICly. He threatens to stop donating if you punish him with a three-day ban. How do you solve this, as an Operator?:

Someone joins the server, and his character name is without capitals. His description is also really weird. He is either a minge or a very new/young player. What do you do. as Operator?:

You notice a person walking around with a big weapon. Upon searching his inventory with the propper command, you find he has alot of items of this nature. Very rare items, like ammo, lots of food, and lots of weaponry. You can be in no way sure if he hacked these in or not, and no other staff member is able to find on the logs weather he did or not. Neither does anyone really know for sure if he got them ICly or if he hacked them in. He has a decent amount of playtime on the server, but only joined three weeks ago. What do you do, as Operator, if anything at all?:

You see a player joining, and instantly notice all his stats are maxed out, and he has alot of equipment. The logs show he is hacking everything in. He, however, threatens to DDos the server if you don't let him 'play how he wants too', and is basically threatening to down the entire server if you don't give him his way. What do you, as an Operator, do about this?:

Do you understand as an Operator you must be active for at least 4 hours a week on your server:
Do you understand you must be up to date with all of server rules:

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